![]() Unfortunately the doors can only be opened from the outside a safety precaution. We used to have rather more patients, but in recent years we’ve had this ward converted into additional chambers for staff and visitors. If the characters go to sleep after being escorted by Dr Delacroix, they’ll find themselves locked in. A small bed, a chest of drawers, a chamber pot, and a stool are the only furnishings. This small room was obviously once a cell, judging from the bars on the windows and the bare brick walls. The trapdoor locked (Disable Device DC 25 to pick, DC 20 to, noisily, force, or open with the Eye Key). The corridor has a trapdoor leading to the attic near the end of the hall. Wand of Fear (25 charges remaining) made from a human radiusįloor plan of the asylum (above-ground only) Masterwork wheellock pistol and 10 bullets with gunpowder Roll 1d3 times to see what each contains: Roll 1d20ĭaguerreotype camera and 1d100 photographs of inmates in various states of distress, some of them hideously mutilated or grafted Outside, rain patters against the windows.Īpart from a spare doctor’s and courtier’s outfit (in the chest of drawers), the Alienists keep a few personal effects in their chests, which are locked (Disable Device DC 25 to open or use the Brain Key). There’s also a large chest at the foot of the bed. Paintings, mostly depicting rustic tableaux or hunting scenes, provide decoration. These tidy quarters are well-furnished, with a large bed, a writing desk by a window, a deer-skin rug, and a handsome chest of drawers.
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